XS Force Art and Level Progress

Posted December 1st, 2011 in Dev Diary, XS FORCE, iDevBlogADay by Tim Miller

I’m taking a break this week from writing tutorials to show a bit of early XS Force level art. I say early because we’re still tuning the look – we’re heading for something that’s more stylized, less angular – but I thought it would be cool to show what we have at this point since it has been a while since we posted an XS Force development update.

A few days ago I started looking for a new way to build the game’s levels in Unity. I had been building levels from individual sprite tiles, each with their own collision that I made using 2D Toolkit‘s polygon collision editor. This actually works pretty well for building 2d sprite-based levels, but I wanted to be able to create more freeform/organic levels.

A quick search of the Unity Asset Store revealed a plugin called RageSpline. Turns out that RageSpline is great for quickly building vector graphics right inside Unity and also makes it easy to add face accurate collisions to the objects so you can lay down level art and collision at the same time.

That’s all for now. This blog post is part of iDevBlogADay, a collection of indie developers writing about their development experiences.

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Small Space for iPhone Hits the App Store

Posted June 10th, 2010 in Small Space by Tim Miller

Small Space, our 3rd game for iPhone hit the iTunes App Store today! The object of the game is to make your ship as big as possible by eating the little green guys (Yummies) and then safely delivering them to the yellow space station (Hungry). The bigger you are when you reach Hungry, the more points you’ll get!

Small Space brings unique gameplay to the iPhone – the gameplay appears simple at first – just collect a few green guys and return them to the space station. But the more green guys you eat, the bigger your ship gets so the harder it becomes to avoid the bad guys (Meany and Grabby).

With great risk comes great reward; the bigger you are when you return to the station the more points you’ll get for a successful delivery. And that’s important because Small Space is OpenFeint Enabled with 31 Leaderboards and over 30 Achievements!

Be sure to follow the discussion on the touchArcade forums!

Download Small Space today!

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Announcing Small Space for iPhone and Touch

Posted June 3rd, 2010 in Small Space by Tim Miller

Rocket 5 Studios is proud to announce our 3rd game for iPhone, Small Space is nearing completion. This is our first game to include OpenFeint integration & we’re taking full advantage of Leaderboards & Achievements addictive qualities with 31 Leaderboards and over 30 Achievements! Small Space also features a trippy dynamic ambient audio system.

In Small Space the goal is to make your ship as big as possible by eating little green guys (Yummies) and then delivering them to the yellow space station (Hungry). Small Space is all about risk vs. reward – by getting bigger & bigger you increase the risk of having your Yummies stolen or worse! But the bigger you are when you deliver the Yummies to Hungry, the higher your score will be!

small space

small space

Stay tuned for more info as we get closer to our launch date on the AppStore!

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Giant Moto v1.1 With 4 New Tracks

Posted May 2nd, 2010 in Giant Moto by Tim Miller

Giant Moto v1.1 is now available on the App Store and includes 4 new tracks, a new icon and a few other fixes and improvements. Download Giant Moto v1.1

What’s new in v1.1:
  • Added 4 new tracks!
  • Improved steering sensitivity
  • Fixed bug where front wheel would sometimes get stuck in track
  • Added “more games” button to title screen, discover other hot games!
  • Boost temperature overheat rate is now slower on Easy and Normal difficulty settings
  • New icon

Here’s a new video that shows 1 of the 4 new tracks:

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