We’re super excited to announce that Rocket 5 has been selected as a finalist in the Ubisoft Indie Series presented by National Bank! We will be presenting Kitty Disastrous at the Ubisoft Toronto campus next week along with these amazingly talented Ontario studios: Lighting Rod Games, Reptoid Games, Tendril, Caged Element and Little Guy Games!
The Indie Series is an annual competition for indie game studios in Canada that offers funding, mentorship as well as creative, marketing and financial tools to help local studios complete their games and rise above in the market. The prize would give a tremendous boost to the development of Kitty Disastrous and we’re honoured to be selected as a finalist. You can find more info about the Ubisoft Indie Series here.
Hello friends! We’re thrilled to present to your sexy, sexy eyeballs the Kitty Disastrous first look trailer!
Kitty Disastrous is a platforming adventure game about love, calamity and being a cat. While following your accident prone ferret friend from scrape to scrape, you’ll explore a small industrial town with reckless abandon and satisfy your thirst for wanton destruction. In her search for Ferris, Kitty encounters puzzles, people, and other citizens of the animal world that she can manipulate to help achieve her goal. Whatever Kitty touches turns to disaster.
Are you going to GDC? You can play Kitty Disastrous at GDC 2016 in GDC Play Booth PL211
It’s time for our very first Kitty Disastrous game development update! We’ve been crazy-busy working on Kitty Disastrous and a few other things since we showed Kitty at PAX Prime. We had a long crunch leading up to PAX and went through a bunch of gameplay prototypes, testing various art styles (including a 2D version of the game) before we finally hit on a look that we loved.
We finished the PAX demo the night before we flew out to Seattle and I (Tim) didn’t even have a final build until after we arrived. In fact, I was fixing bugs and making adjustments to areas where people were getting stuck right on the show floor. This was the first time that anyone (including us) had played the game with puzzles and cinematics and art and everything all together so naturally there were some issues.
In the end, the response was positive and we came out of the show feeling like we were on the right track. Turns out people like games about cats! Who knew?
We saw a lot of people struggling with the first puzzle and not really understanding the relationship between the main characters, Kitty and Ferris. After returning home to Toronto, I started to rework the layout and puzzles in the opening act. We took a short break to bring The Phantom PI to Apple TV (yay!) and returned to Kitty with a lot of fresh ideas about how we wanted the game to work.
In one of the new puzzles, the old “miser” dude who lives in the town has kidnapped Ferris and so Kitty gets to have a bit of fun tricking him in order to get into his house.
In re-configuring the level layout, we added a bunch of new exterior buildings and interior spaces. The game starts at night instead of day time, and we really are enjoying playing with night lighting for the environments.
Kitty needs to be pretty clever if she’s going to avoid getting in trouble with the law.
That’s all for this update. We’re hoping to do more frequent updates as we continue to work on Kitty in 2016. Keep and eye on our twitter feeds @rocket5studios and @kittydisastrous for lots more!
Hello friends, it’s time for another PAX Prime and Rocket 5 will be there with our so-new-it’s-not-even-done-yet game, Kitty Disastrous! Come by Booth 6903 on the 6th floor to say ‘hi’, check out Kitty Disastrous and grab some killer Kitty magnets and tattoos!