2014 was a roller coaster year for us with lots of ups, a few downs and more than enough twists and turns to make this our most exciting and intense year yet.
We celebrated our 3rd year of incorporation during a time when being an indie studio didn’t mean as much as it did only a year before. When much of the gaming press didn’t want to write about your “cool new game” without some other angle to bite into. And when building a high quality title wasn’t all you needed to get Featured on the stores any more.
And yet our husband-and-wife micro studio did manage to survive the banality of being indie. And we did get a bit of attention from the press. And our first big game release even got featured on the Apple app store! In short, we couldn’t be happier with the way that 2014 turned out; we’re following our dreams, making better games, and gained momentum at every turn!
Here are a few of our favourite moments from 2014:
The Phantom PI Mission Apparition was accepted into the Indie MEGABOOTH at PAX East! This was easily the biggest honor our studio had received up to this point and it marked our first time ever going to a PAX event. And we were instantly hooked!
We appeared on a podcast for the first time ever on Guys With Pencils. Thanks Adam and Andrew for giving us the opportunity to break out of our shells on your show. Sadly after 4 years the Guys With Pencils pulled the plug on their regular podcast, but we hope to see them return at some point because they’re awesome at it.
The Phantom PI Mission Apparition launched on iOS with a Best New Game feature on the App Store and gathered some good reviews including 148 Apps Editors Choice and a spot on Gamezebo’s Best iPhone Games of 2014! Just before the game launched, it also won the Pocket Gamer Big Indie Pitch and Indie Prize’s “Best Game In Show: Critics Choice” and was nominated for “Best Game Story” at Casual Connect!
Our super talented friend Jessica, who we first met at PAX East, made us the very first fan art that we ever received! It’s a mosaic of Cecil made from hundreds of tiny tiles and it’s awesome!
We picked up our first big game contract with Cartoon Network and got to make a fun web game called Knit Wits that’s based on their hilarious and smart Regular Show series. The team over at Cartoon Network are some of the nicest people we’ve met in the industry and we had a great time working with them!
We also released LifeTimesTALK, an app we developed for the good folks at LifeTimes The Game Of Reminiscence. The app is designed to facilitate conversation between seniors, their families, friends and caregivers.
Some other neat stuff that happened: We showed the Phantom PI at GDC Play (our first time ever demoing at a big show!), The Phantom PI was an official selection at the last ever GamerCamp (we’ll miss you!), Tanya Kan interviewed us at the Bit Bazaar Spring Fair (terrifying!), we put Phantom PI on Steam Greenlight (but it stalled out), Phantom PI was live played on Twitch by StreamFriends, Cathy was interviewed by the Autodesk WarpZone crew at GDC, one of our Unity tutorials got over 63k Youtube views and our Facebook page broke the 1,000 likes barrier!
We’re excited for 2015 as it promises to be our biggest and best year yet, and we hope that you’ll be here to share it with us.
Tim, Cathy & Rocket