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	<title>Comments for Rocket 5 Studios</title>
	<atom:link href="http://www.rocket5studios.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rocket5studios.com</link>
	<description>indie games for iPhone and iPad</description>
	<lastBuildDate>Fri, 27 Jan 2012 13:54:00 +0000</lastBuildDate>
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		<title>Comment on Make A 2D Game with Unity3D Using Only Free Tools Part 2 by Necrocyber</title>
		<link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/comment-page-1/#comment-307</link>
		<dc:creator>Necrocyber</dc:creator>
		<pubDate>Fri, 27 Jan 2012 13:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=947#comment-307</guid>
		<description>Thanks Tim. I sent you the email.
</description>
		<content:encoded><![CDATA[<p>Thanks Tim. I sent you the email.</p>
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		<title>Comment on Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding by Tutorial: 2D Game – Enemy AI mit A Pathfinding - Unity News</title>
		<link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/comment-page-1/#comment-306</link>
		<dc:creator>Tutorial: 2D Game – Enemy AI mit A Pathfinding - Unity News</dc:creator>
		<pubDate>Thu, 26 Jan 2012 08:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=1266#comment-306</guid>
		<description>[...] Hier geht es zu dem Artikel, wo ihr auch das Unity-Projekt downloaden könnt: 2D Game &#8211; Beginning Enemy AI. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hier geht es zu dem Artikel, wo ihr auch das Unity-Projekt downloaden könnt: 2D Game &#8211; Beginning Enemy AI. [...]</p>
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		<title>Comment on Make A 2D Game with Unity3D Using Only Free Tools Part 2 by Tim Miller</title>
		<link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/comment-page-1/#comment-305</link>
		<dc:creator>Tim Miller</dc:creator>
		<pubDate>Tue, 24 Jan 2012 17:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=947#comment-305</guid>
		<description>yep, send them to rocket5[at]rocket5studios[dot]com</description>
		<content:encoded><![CDATA[<p>yep, send them to rocket5[at]rocket5studios[dot]com</p>
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		<title>Comment on Make A 2D Game with Unity3D Using Only Free Tools Part 2 by Necrocyber</title>
		<link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/comment-page-1/#comment-304</link>
		<dc:creator>Necrocyber</dc:creator>
		<pubDate>Tue, 24 Jan 2012 00:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=947#comment-304</guid>
		<description>Sorry for the delay Tim, I tried everything from the beginning again and still can not see the options on OTAnimation. You have some mail where i can send you some prints of my screen?!</description>
		<content:encoded><![CDATA[<p>Sorry for the delay Tim, I tried everything from the beginning again and still can not see the options on OTAnimation. You have some mail where i can send you some prints of my screen?!</p>
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	<item>
		<title>Comment on Creating 2D Games With Unity3D Part 4 by Tim Miller</title>
		<link>http://www.rocket5studios.com/tutorials/creating-2d-games-with-unity3d-part-4/comment-page-1/#comment-303</link>
		<dc:creator>Tim Miller</dc:creator>
		<pubDate>Mon, 23 Jan 2012 21:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=653#comment-303</guid>
		<description>This happens to be one of the most common questions I&#039;ve received about the tutorials and someone only recently asked the same question here.

I did do something different in my version - I added an &quot;ice&quot; physics material to the player... To keep the player from &quot;sticking&quot; to walls you could add a Physics Material to the player&#039;s collision that has Static and Dynamic Friction set to zero.  This will make the player slip right down the walls.  But it&#039;s not good if your level has slopes since he&#039;ll slide on those too.

Another way is to cast a ray out to the forward direction and if it the ray intersects a wall layer then stop moving in that direction. Check out the Player.cs script in my other 2D tutorial series for an example of how to do that.  http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/ (under the Hooking Up The Scripts section)</description>
		<content:encoded><![CDATA[<p>This happens to be one of the most common questions I&#8217;ve received about the tutorials and someone only recently asked the same question here.</p>
<p>I did do something different in my version &#8211; I added an &#8220;ice&#8221; physics material to the player&#8230; To keep the player from &#8220;sticking&#8221; to walls you could add a Physics Material to the player&#8217;s collision that has Static and Dynamic Friction set to zero.  This will make the player slip right down the walls.  But it&#8217;s not good if your level has slopes since he&#8217;ll slide on those too.</p>
<p>Another way is to cast a ray out to the forward direction and if it the ray intersects a wall layer then stop moving in that direction. Check out the Player.cs script in my other 2D tutorial series for an example of how to do that.  http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/ (under the Hooking Up The Scripts section)</p>
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		<title>Comment on Creating 2D Games With Unity3D Part 4 by Anonymous</title>
		<link>http://www.rocket5studios.com/tutorials/creating-2d-games-with-unity3d-part-4/comment-page-1/#comment-302</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 23 Jan 2012 21:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=653#comment-302</guid>
		<description>Tim, I went through your tutorial to the letter and I absolutely learned a great deal so I thank you. I am having a problem though, perhaps you can assist. In my version of your tutorial when I jump against a surface, and hold an arrow key in that direction, my character is able to &#039;cling&#039; to the wall there. After much investigation I think it is because the left and right movement are handled by the translate function in your controls script, and translate ignores physics for rigidbodies. So only the physics of the box collider walls push out the player when you let go. However, despite not following your tutorial to the letter, mine does this and your example in the web-player does not. Did you do anything different?

The past weekend was spent dealing with the woes of character controllers VS rigidbodies for player movement. I eventually settled on rigidbodies and my own control scripts though I am experiencing odd collision issues (similar to the phenomenon described above). I would be ecstatic if you could do a tutorial on using rigidbodies for players, or point me in the right direction. I&#039;ve searched a ton and the script you provide here is the most complete one I&#039;ve ever seen... 

Thanks for the tutorials Tim! They really helped :) </description>
		<content:encoded><![CDATA[<p>Tim, I went through your tutorial to the letter and I absolutely learned a great deal so I thank you. I am having a problem though, perhaps you can assist. In my version of your tutorial when I jump against a surface, and hold an arrow key in that direction, my character is able to &#8216;cling&#8217; to the wall there. After much investigation I think it is because the left and right movement are handled by the translate function in your controls script, and translate ignores physics for rigidbodies. So only the physics of the box collider walls push out the player when you let go. However, despite not following your tutorial to the letter, mine does this and your example in the web-player does not. Did you do anything different?</p>
<p>The past weekend was spent dealing with the woes of character controllers VS rigidbodies for player movement. I eventually settled on rigidbodies and my own control scripts though I am experiencing odd collision issues (similar to the phenomenon described above). I would be ecstatic if you could do a tutorial on using rigidbodies for players, or point me in the right direction. I&#8217;ve searched a ton and the script you provide here is the most complete one I&#8217;ve ever seen&#8230; </p>
<p>Thanks for the tutorials Tim! They really helped <img src='http://www.rocket5studios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>Comment on Cool Indie Level Editors by Tim Miller</title>
		<link>http://www.rocket5studios.com/game-design/cool-indie-level-editors/comment-page-1/#comment-301</link>
		<dc:creator>Tim Miller</dc:creator>
		<pubDate>Mon, 23 Jan 2012 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=780#comment-301</guid>
		<description>Thanks for the tips!  Here&#039;s the link to Gleed2D for those interested: http://gleed2d.codeplex.com/ tho it looks like the site hasn&#039;t been updated in a couple of years, not sure if the project is still active.</description>
		<content:encoded><![CDATA[<p>Thanks for the tips!  Here&#8217;s the link to Gleed2D for those interested: http://gleed2d.codeplex.com/ tho it looks like the site hasn&#8217;t been updated in a couple of years, not sure if the project is still active.</p>
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		<title>Comment on Make A 2D Game with Unity3D Using Only Free Tools Part 2 by Anonymous</title>
		<link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/comment-page-1/#comment-300</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 23 Jan 2012 20:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rocket5studios.com/?p=947#comment-300</guid>
		<description>I ended up giving up actually. I went with a different workflow using 2d toolkit, which I found much more intuitive. You tutorial helped fill in the gaps though, thanks! I was having another problem that I will post on the other set of tutorials, 2d games in unity part 4.
</description>
		<content:encoded><![CDATA[<p>I ended up giving up actually. I went with a different workflow using 2d toolkit, which I found much more intuitive. You tutorial helped fill in the gaps though, thanks! I was having another problem that I will post on the other set of tutorials, 2d games in unity part 4.</p>
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