Category: XS FORCE


XS Force Art and Level Progress

Posted on December 1st, by Tim Miller in Dev Diary, iDevBlogADay, XS FORCE. 1 Comment

I’m taking a break this week from writing tutorials to show a bit of early XS Force level art. I say early because we’re still tuning the look – we’re heading for something that’s more stylized, less angular – but I thought it would be cool to show what we have at this point since it has been a while since we posted an XS Force development update.

A few days ago I started looking for a new way to build the game’s levels in Unity. I had been building levels from individual sprite tiles, each with their own collision that I made using 2D Toolkit‘s polygon collision editor. This actually works pretty well for building 2d sprite-based levels, but I wanted to be able to create more freeform/organic levels.… More »


Announcing XS FORCE For iPhone and iPod Touch

Posted on February 13th, by Tim Miller in XS FORCE. 4 comments

XS FORCERocket 5 Studios is pleased to announce our latest game XS FORCE for iPhone and iPod Touch. XS FORCE is an arcade style character based shoot ‘em up starring characters inspired by some of the biggest action movie stars of the 80′s and 90′s!

We’re planning to roll out a lot more info about the game over the next few weeks as we get closer to the Game Developer’s Conference 2011. On February 20th we’ll post a new teaser video introducing another one of our characters. And on March 2nd (GDC week!) we’ll post the third teaser video with even more gameplay details. In the meantime, here’s the first teaser video showcasing one of our heroes.… More »