Category: Unity3D


SkillSwap: Making A 2 Player 2D Game With Unity

Posted on October 14th, by Tim Miller in Tutorials, Unity3D. 29 comments

SkillSwap IconI recently presented a step-by-step workshop titled “Making A 2D Sprite-Based Game With Unity” to the Toronto SkillSwap community which is “A collaborative group for folks interested in sharing their skills and training with other developers in Toronto, and for folks interested in learning!”.

Around 50 people showed up to the 3 hour workshop and although we tried our hardest to get through all of the content, we only completed about 1/2 of the project before it was time to move on to the beer drinking portion of the event.

So while I still had all of the project steps fresh in my mind, I figured it would be a good idea to go through the workshop at home and screencast the whole thing so that everyone could get a chance to follow along with the complete tutorial.… More »


Ambient Occlusion Test In Unity3D Plus Win A Free Unity Book

Posted on February 6th, by Tim Miller in Dev Diary, iDevBlogADay, Unity3D. 15 comments

For this post we have teamed up with Packt Publishing who is giving away copies of their best-selling Unity books to 6 lucky winners. Check out the details at the end of this post to find out how to enter. UPDATE: The book contest is now CLOSED and winners have been selected.  Winners will be notified via email sometime in the next few days.  Thanks for playing!

We’re currently working out the art style for our next iOS game and so I thought this would be a good chance to try out ambient occlusion as a way to bring some interesting lighting into the levels. Since I had never worked with AO before, my first step was to do a test render on a scene in Maya as a proof of concept and as a way to get a better understanding of how AO works.… More »


Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding

Posted on January 23rd, by Tim Miller in iDevBlogADay, Tutorials, Unity3D. 56 comments

Make a 2d game in unity3d part 5In This installment of our 2D tutorial series, we will be adding enemy AI to our Lode Runner clone using A* Pathfinding. This post has been guest written by Adrian Seeto of Fun Mob Games who was also kind enough to write the AI scripts that are a huge part of bringing the game to life.

Adding the enemy AI required changes to many of the scripts that we added in the previous tutorials. You can download the complete project here which has been rebuilt to support the new prefab system in Unity 3.5x. If you’re using an older version of Unity (pre 3.5), then you should download this version. You can also follow the steps below to update your existing project.… More »


Rocket 5′s Unity3D “Flash in a Flash” Contest Entry: Jet-Skate Jo-Jo

Posted on January 11th, by Tim Miller in Dev Diary, Game Jams, Unity3D. No Comments

Jet-Skate Jo-Jo logoHi everyone, this is just a quick update to tell you about our new circus themed web game called “Jet-Skate Jo-Jo” which you can play right here on our website.

The game came about because over the holidays, Unity3D hosted a game creation contest titled “Flash in a Flash” where developers could submit a Flash game using the new Flash exporter in the Unity3D 3.5 Developer Preview. With a $20k first prize and a bunch of really good 2nd and 3rd place prizes, Cathy and I decided to dive head first into the competition.

For our submission we wanted to make a new game from scratch that would take advantage of as many of the great features that Unity3D brings to Flash web game publishing as possible like physics, real time lighting and of course a 3D character and environment.… More »