I recently presented a step-by-step workshop titled “Making A 2D Sprite-Based Game With Unity” to the Toronto SkillSwap community which is “A collaborative group for folks interested in sharing their skills and training with other developers in Toronto, and for folks interested in learning!”.
Around 50 people showed up to the 3 hour workshop and although we tried our hardest to get through all of the content, we only completed about 1/2 of the project before it was time to move on to the beer drinking portion of the event.
So while I still had all of the project steps fresh in my mind, I figured it would be a good idea to go through the workshop at home and screencast the whole thing so that everyone could get a chance to follow along with the complete tutorial.… More »
This is a reprint of Cathy’s Animating Four-Legged Beasts article which was originally featured on Gamasutra in May 2012.
Animating animals is usually fun, but can often be complicated and technical. Figuring out what to do with all those legs can really trip up an animator. We can animate human-shaped characters a lot easier than multi-legged beasts because we have an intuitive knowledge of the way bipeds move. It is easy for an animator to act out a motion when the character moves like us; feeling the action ‘in the body’ helps us understand how to animate it. So what happens when the character is a quadruped and you don’t have that intuitive feel at your disposal?… More »
Hi Rocket 5 Friends! This is Cathy, Rocket 5 Studios’ Art Director, and this is my first Rocket 5 blog post!
For those of you interested in animation, please check out my article that was published today in Gamasutra: Animating Four-Legged Beasts!
I’ve used these notes to teach beast movement to both students and team members. This article covers the walk cycle. Check back here for more posts on animating the trot, the canter and the gallop cycles!
The adorable monkey demoing the walk is none-other than the star of one of our up-coming games. Rocket 5 would like to thank the talents of Roger Liu and Shaun Budhram for the creation of my sweet monkey-bot, with additional kudos going out to David Huynh for his 11th hour help on Jet-Skate Jo-Jo.… More »
In This installment of our 2D tutorial series, we will be adding enemy AI to our Lode Runner clone using A* Pathfinding. This post has been guest written by Adrian Seeto of Fun Mob Games who was also kind enough to write the AI scripts that are a huge part of bringing the game to life.
Adding the enemy AI required changes to many of the scripts that we added in the previous tutorials. You can download the complete project here which has been rebuilt to support the new prefab system in Unity 3.5x. If you’re using an older version of Unity (pre 3.5), then you should download this version. You can also follow the steps below to update your existing project.… More »