Category: Corona SDK
This is my first #iDevBlogADay post, so before I get into using Photoshop as a level editor for Corona SDK, I’d like to take a moment to thank @mysterycoconut for all his hard work in keeping this group going (thanks, Miguel!) and also to introduce myself. My name is Tim Miller and I’m the design director / jack of all trades here at Rocket 5; an indie game studio currently focused on making games and apps for iOS. I was a professional game designer for about 13 years before going independent in 2009. I got my start as a tester at LucasArts in 1996 and made my way up to Level Designer and then Lead Level Designer in the 8 years that I was there.… More »
Its been a few weeks since my last blog post so I wanted to update you all on what’s been going on and also kick off a new series. First off, I’m working on a new production plan that should allow for more tech reuse between projects so that Rocket 5 can get more high quality games out on the market in a shorter amount of time.
Up until this point, each of our games has been very different and so they’ve all been written basically from scratch. We currently have 2 games in development that will test out this theory of tech reuse including some pretty big changes to XS Force (more on that in a future blog post).… More »